Weekly Update #33 - Nearing the end (of the first level)
Seed of Life » Devlog
I have now officially completed all the biggest and most important features for the first level, this boss fight being the last one. There’s still a couple small features that need to be implemented, but the hardest part is now behind. From now on, it’ll be fine-tuning, asset-making, and of course bugfixing. Here’s the full list:
Content
- Maintenance: The camera system has been completely revamped.
- Maintenance: The targeting system has been completely revamped.
- New feature: Greater Orbweaver boss fight.
- Bugfix: Switches with timers sometimes would behave erratically.
Work in progress
All done!
Objectives for next update
- Write the boss fight theme for the Greater Orbweaver.
- Write one more ambiance theme for dialogs.
- Design the sounds for the Greater Orbweaver.
- Design the couple of sounds that are still missing for the other enemies.
Seed of Life
Status | In development |
Author | Akela Morse |
Genre | Adventure, Action, Puzzle |
Tags | 3D, Action-Adventure, Cute, Dogs, Exploration, Metroidvania, Singleplayer |
Languages | English, French |
Accessibility | Subtitles, Configurable controls |
More posts
- Weekly Update #40 - Bugfixes, again againAug 07, 2022
- Weekly Update #39 - Bugfixes, againJul 24, 2022
- Weekly Update #38 - A bunch of new featuresJul 10, 2022
- Weekly Update #37 - Bye-bye Emerald ForestJul 03, 2022
- Weekly Update #36 - Spent two weeks making audioJun 26, 2022
- Weekly Update #35 - Spent the week making audioJun 19, 2022
- Weekly Update #34 - When inspiration does not show upJun 12, 2022
- Weekly Update #32 - Big guy with a big gunMay 29, 2022
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