Weekly Update #34 - When inspiration does not show up
Seed of Life » Devlog
The problem with disciplines related to art is that, sometimes, it’s hard to find inspiration. In this case I’m talking about music, and I usually never try to force myself to write if I don’t feel inspired. So this week instead of writing the remaining tracks, I decided to fix a couple bugs instead. Inspiration will come at some point, I don’t doubt it. Here’s the full list:
Content
- New feature: In demo builds, if the player reaches the end of the first level, a couple of splashscreens are shown, and the game resets.
- Bugfix: The enemies no longer turn to the player when the player is out of sight.
- Bugfix: Lì the captain of the guard now moves correctly during scripted events.
- Bugfix and Maintenance: Re-did Raven’s model and hair, added some detail, and re-computed its cloth system.
Work in progress
- I technically started working on a couple of tracks, so I’ll need to go back to them at some point.
Objectives for next update
- Design the SFX for the props that still don’t have any
- Go back to the tracks I left unfinished.
Seed of Life
Status | In development |
Author | Akela Morse |
Genre | Adventure, Action, Puzzle |
Tags | 3D, Action-Adventure, Cute, Dogs, Exploration, Metroidvania, Singleplayer |
Languages | English, French |
Accessibility | Subtitles, Configurable controls |
More posts
- Weekly Update #40 - Bugfixes, again againAug 07, 2022
- Weekly Update #39 - Bugfixes, againJul 24, 2022
- Weekly Update #38 - A bunch of new featuresJul 10, 2022
- Weekly Update #37 - Bye-bye Emerald ForestJul 03, 2022
- Weekly Update #36 - Spent two weeks making audioJun 26, 2022
- Weekly Update #35 - Spent the week making audioJun 19, 2022
- Weekly Update #33 - Nearing the end (of the first level)Jun 05, 2022
- Weekly Update #32 - Big guy with a big gunMay 29, 2022
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