Weekly Update #39 - Bugfixes, again
Seed of Life » Devlog
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Just came back from a little trip to the capital, in time to work on more bugfixes for Seed of Life, especially related to the third cutscene of the game (codenamed Exposition). I realized after a few playthroughs, that Raven’s model was in dire need of cleaning up, and so I also took the opportunity to re-animate it. Here’s the full list:
Content
- Bugfix: Raven’s model had topology issues, and clothing was buggy.
- Bugfix: Re-animated c3 for the new model.
- Bugfix: Enemies and objects that hit the ground no longer push other entities below terrain.
- Bugfix: When the player was being grabbed and thrown by an enemy, sometimes they would get stuck.
Work in progress
- I am still working on the second level’s theme
- I started working on a climbing mechanic. I’ve made substantial, but it’s not quite finished yet.
Objectives for next update
- Finish working on the climbing mechanic
- Continue working on the second level’s theme and design
Seed of Life
Status | In development |
Author | Akela Morse |
Genre | Adventure, Action, Puzzle |
Tags | 3D, Action-Adventure, Cute, Dogs, Exploration, Metroidvania, Singleplayer |
Languages | English, French |
Accessibility | Subtitles, Configurable controls |
More posts
- Weekly Update #40 - Bugfixes, again againAug 07, 2022
- Weekly Update #38 - A bunch of new featuresJul 10, 2022
- Weekly Update #37 - Bye-bye Emerald ForestJul 03, 2022
- Weekly Update #36 - Spent two weeks making audioJun 26, 2022
- Weekly Update #35 - Spent the week making audioJun 19, 2022
- Weekly Update #34 - When inspiration does not show upJun 12, 2022
- Weekly Update #33 - Nearing the end (of the first level)Jun 05, 2022
- Weekly Update #32 - Big guy with a big gunMay 29, 2022
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