Weekly Update #36 - Spent two weeks making audio
Seed of Life » Devlog
You know you’re nearing the end of a milestone when all of your updates become either bugfixing or crafting missing assets. Since the first level is virtually complete, all that really still needs to be done is sound design, a couple of bugfixing, and maybe adding a few random VFX here and there. Ironically, it’s even more tiresome than the other features I’ve been working on before, but I’m nearing the end. Here’s the full list:
Content
- New feature: Autosave. When it’s enabled in the options, the game will asynchronously save upon reaching important areas, getting treasures, activating important switches, etc… Everything can be disabled of course, and saving manually is always possible.
- New assets: SFXs for the Scutigera enemy.
- New assets: SFXs for the Greater Orbweaver boss.
Work in progress
All done!
Objectives for next update
- There’s still a couple of props without SFX, and a couple of UI elements too. I need to get that done.
- One track still needs to be written, hopefully inspiration will come next week.
Seed of Life
Status | In development |
Author | Akela Morse |
Genre | Adventure, Action, Puzzle |
Tags | 3D, Action-Adventure, Cute, Dogs, Exploration, Metroidvania, Singleplayer |
Languages | English, French |
Accessibility | Subtitles, Configurable controls |
More posts
- Weekly Update #40 - Bugfixes, again againAug 07, 2022
- Weekly Update #39 - Bugfixes, againJul 24, 2022
- Weekly Update #38 - A bunch of new featuresJul 10, 2022
- Weekly Update #37 - Bye-bye Emerald ForestJul 03, 2022
- Weekly Update #35 - Spent the week making audioJun 19, 2022
- Weekly Update #34 - When inspiration does not show upJun 12, 2022
- Weekly Update #33 - Nearing the end (of the first level)Jun 05, 2022
- Weekly Update #32 - Big guy with a big gunMay 29, 2022
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