Weekly Update #1 - Performance and Bugfixes


This is my first weekly update. I’m gonna try to talk about the features and assets I create for Seed of Life once a week, to give you a glimpse of the progress I make.

So, today’s update is mainly filled with bugfixes and performance tweaks, but I do have a new enemy that I’ve spent quite some time designing and programing.

Content

  • New feature: Genesis Turret enemy and its model
  • New feature: Textual lipsync for humanoid NPCs
  • Performance: Implemented an object pooling system to reduce CPU overhead
  • Performance: Grass now uses smaller chunks and lazy loading, to reduce GPU overhead
  • Bugfix: Billboard trees are now affected by fog
  • Bugfix: Player now stops moving when switching characters
  • Bugfix: There is now a red laser warning when an enemy is about to fire a projectile

Work in Progress

  • The player’s equipment: Planning additional equipment for the player, and designing features around it
  • Cutscene #3: Still having some trouble with skeletal animations for humanoids

Objectives for next update

  • Continue working on cutscene #3 (will probably eat up the whole week)

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