Weekly Update #2 - Menus, Icons, and waiting for delivery


Whoever said that animating humanoids was easier than animating quadrupeds was wrong. Well at least in my case I guess, but I’m having a hard time dealing with Unity’s humanoid animations for cutscenes, turns out animating Hope is much easier (which is not a bad thing, since he’s the protagonist). For that reason, I’ve decided to try something different, and acquire some hardware (namely an Xbox Kinect and an adapter) in order to do some mocap. The future will tell if it was a good investment I suppose.

So while I was (and still am) waiting for all of this stuff to be delivered, I’ve been working on something else entirely; making icons and reworking the UI. I’ve also started working on the Inventory menu. Here’s the full list:

Content

  • New assets: A whole bunch of icons for the inventory menu. More to come.
  • New assets: Two new pieces of equipment, modeled and textured, ready to be implemented.
  • New feature: Inventory menu, still a work in progress, but 90% of the UI is now operational.

Work in Progress

  • The Inventory menu, when I’ll be done with the UI (soon™), I need to start working on an Assignable Item system, in order to be able to assign items to buttons, and then use them.
  • The Records menu, in the Inventory menu there will be a way to access books and texts you find during your adventure, that’ll give you more information on the Ki lore.
  • Cutscene #3: Not given up yet, just waiting for the mocap hardware to arrive.

Objectives for next update

  • Continue working on the Inventory menu and the Records menu
  • If I get my mocap stuff during the week, I’ll probably start working on Cutscene #3 again
  • If there’s still time: Start working on Treasures; collectibles you can then trade or sell

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