Weekly Update #6 - Spent the week torturing Hope
Don’t worry, no wolves were harmed during the making of this update. So, in order to make fighting enemies more interesting, I have been working on the implementation of various status condition that can occur on specific circumstances. I must admit this feature wasn’t tremendously difficult to implement, but it took some time to implement because I had to create and rig some VFXs to the characters, and also to design a couple of SFX. Anyway, some of these status effects will cause you damage, some of them will make you unable to do anything for a while, and there are a couple more with unique effects. Of course, enemies can be affected by them too. Since it’s difficult to demonstrate these effects in images, I also have prepared a little video to demonstrate them:
After having worked on these effects, I decided to take a break from coding, and started working on a couple of tracks instead. Here’s the full list:
Content
- New Feature: Status ailments, a total of six conditions (burned, frozen, shocked, stunned, disoriented, cursed) that both the player and the enemies can suffer from.
Work in Progress
- Music: Shine (Hope’s Theme), a variation of the main theme using mostly wind instruments
- Music: Walk With Me (Letty’s Theme), the theme of Letty, using mostly percussion instruments
- Music: Blinded by Reason (Raven’s Theme), the theme of one of the main characters, using mostly pinched strings
Objectives for next week
- Finish writing, recording, mixing and mastering of the tracks I started working on
Seed of Life
Status | In development |
Author | Akela Morse |
Genre | Adventure, Action, Puzzle |
Tags | 3D, Action-Adventure, Cute, Dogs, Exploration, Metroidvania, Singleplayer |
Languages | English, French |
Accessibility | Subtitles, Configurable controls |
More posts
- Weekly Update #40 - Bugfixes, again againAug 07, 2022
- Weekly Update #39 - Bugfixes, againJul 24, 2022
- Weekly Update #38 - A bunch of new featuresJul 10, 2022
- Weekly Update #37 - Bye-bye Emerald ForestJul 03, 2022
- Weekly Update #36 - Spent two weeks making audioJun 26, 2022
- Weekly Update #35 - Spent the week making audioJun 19, 2022
- Weekly Update #34 - When inspiration does not show upJun 12, 2022
- Weekly Update #33 - Nearing the end (of the first level)Jun 05, 2022
- Weekly Update #32 - Big guy with a big gunMay 29, 2022
Leave a comment
Log in with itch.io to leave a comment.