Weekly Update #8 - From Concept Art to Retopology
Creating characters from start to finish is a very long process, because a lot of different disciplines are involved. It takes even longer when you’re on your own obviously. This week, I have been working on the first non-human, non-animal*, character of Seed of Life. I had to first create a concept art in order to get an idea of where I’m going with his design, then I had to sculpt the high poly mesh, and then retopologize it into a manageable mesh. And I’m still not done yet, next I’ll need to rig the model, UV unwrap it, bake a couple of normal maps and eventually texture it. Still a long way to go, but I’m glad I managed to get this far in one week.
*Technically, humans are animals too, and this guy is an animal too, but you got the idea.
Here’s the full list:
Content
- Created the concept art for Viðir
- Sculpted Viðir’s model
- Retopologized Viðir’s model
Work in progress
- In the process of rigging Viðir’s model
Objectives for next update
- Complete the rigging
- UV Unwrap and bake the normal maps
- Texture the model
- If I have the time, start working on his apparel
Seed of Life
Status | In development |
Author | Akela Morse |
Genre | Adventure, Action, Puzzle |
Tags | 3D, Action-Adventure, Cute, Dogs, Exploration, Metroidvania, Singleplayer |
Languages | English, French |
Accessibility | Subtitles, Configurable controls |
More posts
- Weekly Update #40 - Bugfixes, again againAug 07, 2022
- Weekly Update #39 - Bugfixes, againJul 24, 2022
- Weekly Update #38 - A bunch of new featuresJul 10, 2022
- Weekly Update #37 - Bye-bye Emerald ForestJul 03, 2022
- Weekly Update #36 - Spent two weeks making audioJun 26, 2022
- Weekly Update #35 - Spent the week making audioJun 19, 2022
- Weekly Update #34 - When inspiration does not show upJun 12, 2022
- Weekly Update #33 - Nearing the end (of the first level)Jun 05, 2022
- Weekly Update #32 - Big guy with a big gunMay 29, 2022
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