Weekly Update #11 - New year new bugfixes


Happy new year everybody! Hope that 2022 will be better for all of us. And to get off to a good start, I’ve spent the week cleaning the backlog, and made fixes for quite a lot of bugs. Here’s the full list:

Content

  • Bugfix: Ambient Occlusion was causing black artifacts inside Humanoid eyes when they were closed
  • Bugfix: When Hope would stop moving, or would move very slowly, Letty’s AI would not update its target and would just keep going
  • Bugfix: When stamina was empty, it was possible to stuck Letty in a wall in order to stop her from falling, and then wait for stamina to refill
  • Bugfix: The double vision “cross-eyed” blur effect that was used during cutscene #1 would cause a memory leak that would eventually crash the game completely
  • Bugfix: One of the shots of cutscene #1 was framed incorrectly
  • Level Design: Created a new scripted sequence that will serve as an introduction for cutscene #4

Work in Progress

All done!

Objectives for next update

  • Create a topology image generator that will be used to generated minimaps automatically from the geometry of the level
  • If I have the time: start the design of the map menu

Leave a comment

Log in with itch.io to leave a comment.