Weekly Update #11 - New year new bugfixes
Seed of Life » Devlog
Happy new year everybody! Hope that 2022 will be better for all of us. And to get off to a good start, I’ve spent the week cleaning the backlog, and made fixes for quite a lot of bugs. Here’s the full list:
Content
- Bugfix: Ambient Occlusion was causing black artifacts inside Humanoid eyes when they were closed
- Bugfix: When Hope would stop moving, or would move very slowly, Letty’s AI would not update its target and would just keep going
- Bugfix: When stamina was empty, it was possible to stuck Letty in a wall in order to stop her from falling, and then wait for stamina to refill
- Bugfix: The double vision “cross-eyed” blur effect that was used during cutscene #1 would cause a memory leak that would eventually crash the game completely
- Bugfix: One of the shots of cutscene #1 was framed incorrectly
- Level Design: Created a new scripted sequence that will serve as an introduction for cutscene #4
Work in Progress
All done!
Objectives for next update
- Create a topology image generator that will be used to generated minimaps automatically from the geometry of the level
- If I have the time: start the design of the map menu
Seed of Life
Status | In development |
Author | Akela Morse |
Genre | Adventure, Action, Puzzle |
Tags | 3D, Action-Adventure, Cute, Dogs, Exploration, Metroidvania, Singleplayer |
Languages | English, French |
Accessibility | Subtitles, Configurable controls |
More posts
- Weekly Update #40 - Bugfixes, again againAug 07, 2022
- Weekly Update #39 - Bugfixes, againJul 24, 2022
- Weekly Update #38 - A bunch of new featuresJul 10, 2022
- Weekly Update #37 - Bye-bye Emerald ForestJul 03, 2022
- Weekly Update #36 - Spent two weeks making audioJun 26, 2022
- Weekly Update #35 - Spent the week making audioJun 19, 2022
- Weekly Update #34 - When inspiration does not show upJun 12, 2022
- Weekly Update #33 - Nearing the end (of the first level)Jun 05, 2022
- Weekly Update #32 - Big guy with a big gunMay 29, 2022
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