Weekly Update #13 - Small but important features
Seed of Life » Devlog
As I’m working on Seed of Life, I find that a good way to maintain motivation and productivity, is to find good balance between the implementation of big, complex features that will take a couple of days, or even a couple of weeks to work out; and smaller but not less important features, that can be implemented in hours. Smaller features allow me to get a sense of progress, and urge me to move forward. This week, after the big feature that was the map menu, I’ve worked on a couple of smaller features. Here’s the full list:
Content
- Finished what I began on the map menu: it is now possible to view the names of important locations.
- New Feature: Split stamina. Hope and Letty used to share the same stamina gauge, this is no longer the case as they now both have their own.
- New Feature: Flying limitation. You can no longer fly Letty out of the level, or into areas you’re not supposed to go.
- New Feature: Name box. When characters are talking, a little box with their name in it will appear just above the text box. This feature was requested by the testers.
- Bugfix: The idle animation of one of the NPCs was slightly rotating the model each loop.
Work in progress
All done!
Objectives for next update
- Level design, continue to work on the design of the first level
There’s a discord now
I take this opportunity to inform you that Seed of Life now has a dedicated discord server! Be sure to join it in order to get the latest updates and to chat with the community.
Seed of Life
Status | In development |
Author | Akela Morse |
Genre | Adventure, Action, Puzzle |
Tags | 3D, Action-Adventure, Cute, Dogs, Exploration, Metroidvania, Singleplayer |
Languages | English, French |
Accessibility | Subtitles, Configurable controls |
More posts
- Weekly Update #40 - Bugfixes, again againAug 07, 2022
- Weekly Update #39 - Bugfixes, againJul 24, 2022
- Weekly Update #38 - A bunch of new featuresJul 10, 2022
- Weekly Update #37 - Bye-bye Emerald ForestJul 03, 2022
- Weekly Update #36 - Spent two weeks making audioJun 26, 2022
- Weekly Update #35 - Spent the week making audioJun 19, 2022
- Weekly Update #34 - When inspiration does not show upJun 12, 2022
- Weekly Update #33 - Nearing the end (of the first level)Jun 05, 2022
- Weekly Update #32 - Big guy with a big gunMay 29, 2022
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