Weekly Update #15 - Miscellaneous features and bugfixes
Seed of Life » Devlog
This week has been particularly productive and diverse for Seed of Life. At the present time, I am mostly perfecting what has already been implemented, in order to make the game more stable before moving on to the next big features. This is why I have mostly been working on bugfixes and technical features this week, with a little bit of game design still. Here’s the full list:
Content
- Game Design: Completed the implementation of the Bagua puzzle, it is now possible to solve it in-game.
- New Feature: Springshroom spores equipabe, it is an item that allow you to plant mushrooms onto which you can bounce.
- New Feature: Enemy AI Manager, a technical component that improves AI by making enemies aware of each other.
- Bugfix: AI agents used to run into each other, sometimes even pushing themselves in the air or into the ground. This has been fixed thanks to the new AI Manager.
- Bugfix: The Turret enemy was able to become active by spotting Letty instead of Hope, while playing as Hope.
Work in progress
- Playtesting revealed a platforming section that was too hard to perform at the beginning of the game. I started to work on it but am not done yet.
Objectives for next update
- Fix the platforming section that is too hard.
- Start working on the storyboard for cutscene #4.
- If I have the time, start working on cutscene #4.
Seed of Life
Status | In development |
Author | Akela Morse |
Genre | Adventure, Action, Puzzle |
Tags | 3D, Action-Adventure, Cute, Dogs, Exploration, Metroidvania, Singleplayer |
Languages | English, French |
Accessibility | Subtitles, Configurable controls |
More posts
- Weekly Update #40 - Bugfixes, again againAug 07, 2022
- Weekly Update #39 - Bugfixes, againJul 24, 2022
- Weekly Update #38 - A bunch of new featuresJul 10, 2022
- Weekly Update #37 - Bye-bye Emerald ForestJul 03, 2022
- Weekly Update #36 - Spent two weeks making audioJun 26, 2022
- Weekly Update #35 - Spent the week making audioJun 19, 2022
- Weekly Update #34 - When inspiration does not show upJun 12, 2022
- Weekly Update #33 - Nearing the end (of the first level)Jun 05, 2022
- Weekly Update #32 - Big guy with a big gunMay 29, 2022
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