Weekly Update #17 - The end of cutscene #4
Seed of Life » Devlog
This will again be a very short update, for this week I’ve mostly been working on cutscene #4 again. I’ve finally completed it yesterday, and have playtested it a couple of times, so I think I’m gonna call it a day and move on to something else. Here’s the full list:
Content
- New feature: Cutscene #4, a scene where you will meet a new character who will help you in your adventure.
- Bugfix: After the prologue at the very beginning of the game, the game wold crash.
- Maintenance: The game flag event system was not being properly garbage collected, resulting in memory leaks.
Work in progress
All done! (phew)
Objectives for next update
- Sound engineer the couple of SFXs that are missing still, and implement them into the game
- Write a new track for the character introduced in cutscene #4
- Write a new track for enemy encounter
- Write a new track for Game Over
- If I have the time, implement a dynamic system for the enemy encounter track (think Legend of Zelda and dynamic music)
Seed of Life
Status | In development |
Author | Akela Morse |
Genre | Adventure, Action, Puzzle |
Tags | 3D, Action-Adventure, Cute, Dogs, Exploration, Metroidvania, Singleplayer |
Languages | English, French |
Accessibility | Subtitles, Configurable controls |
More posts
- Weekly Update #40 - Bugfixes, again againAug 07, 2022
- Weekly Update #39 - Bugfixes, againJul 24, 2022
- Weekly Update #38 - A bunch of new featuresJul 10, 2022
- Weekly Update #37 - Bye-bye Emerald ForestJul 03, 2022
- Weekly Update #36 - Spent two weeks making audioJun 26, 2022
- Weekly Update #35 - Spent the week making audioJun 19, 2022
- Weekly Update #34 - When inspiration does not show upJun 12, 2022
- Weekly Update #33 - Nearing the end (of the first level)Jun 05, 2022
- Weekly Update #32 - Big guy with a big gunMay 29, 2022
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