Weekly Update #21 - Miscellaneous 2: Electric boogaloo
Seed of Life » Devlog
I’ve started working on the next epic for Seed of Life now, “Phae”. The goal will be to conceptualize, design, model, and implement a village and its inhabitants. Should be fun. For the moment, I’ve been dedicating most of my time to the creation of Phae’s portal, which is an important feature both story-wise and design-wise. Since I was done early, I’ve also took some time to implement smaller features, and do some bugfixing. Here’s the full list:
Content
- New Feature: Phae’s portal. Have you played Portal? Well, it’s the same thing: a magical portal that seamlessly shows what’s directly behind it. Implementing that in a third person game was actually quite the challenge.
- New Feature: The “Sprint” button is now on the right trigger. This allows to press the jump button while sprinting more easily, and this also allows to make Letty fly downward while sprinting.
- New Feature: Cutscene #5, a smaller cutscene that shows the opening of Phae’s portal.
- Bugfix: In standalone builds only, the cancel button would not close an opened menu.
Work in progress
All done!
Objectives for next update
- Start working on Phae’s concept arts
- Start working on Phae’s models, textures, and implementations
- A couple of bugs are in dire need of fixing, so I’ll allocate some time to do more bugfixing.
- If I have the time, start working on the concept art for Phae’s inhabitants: the Phaeries. An insectoid people.
Seed of Life
Status | In development |
Author | Akela Morse |
Genre | Adventure, Action, Puzzle |
Tags | 3D, Action-Adventure, Cute, Dogs, Exploration, Metroidvania, Singleplayer |
Languages | English, French |
Accessibility | Subtitles, Configurable controls |
More posts
- Weekly Update #40 - Bugfixes, again againAug 07, 2022
- Weekly Update #39 - Bugfixes, againJul 24, 2022
- Weekly Update #38 - A bunch of new featuresJul 10, 2022
- Weekly Update #37 - Bye-bye Emerald ForestJul 03, 2022
- Weekly Update #36 - Spent two weeks making audioJun 26, 2022
- Weekly Update #35 - Spent the week making audioJun 19, 2022
- Weekly Update #34 - When inspiration does not show upJun 12, 2022
- Weekly Update #33 - Nearing the end (of the first level)Jun 05, 2022
- Weekly Update #32 - Big guy with a big gunMay 29, 2022
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