Weekly Update #22 - Exotic place
Seed of Life » Devlog
This week I’ve been mostly working on the same subject, a city that takes heavy inspiration from ancient Taoist temples, named Phae (written on the entrance using an in-game language, Sfèr hasèr ité págo, “The sanctuary city of the Phaeries”). I took inspiration from actual, real place Taoist temples, for example the big structure on the screenshots is based on the Xianguding temple. I think I’ve learned more about Chinese architecture this week than I have in my lifetime. But here’s the full list:
Content
- Level design: Started working on the city of Phae. Created a couple of archways, a city wall, and a big structure that will serve as a palace.
Work in progress
- So far from done with this city. There will be houses, a central place with a couple of shops, and more archways.
- I started to take a look at some bugs, but couldn’t write a fix in time for this update. I’ll try to take another fresh look in the coming week.
Objectives for next update
- Keep working a little on Phae, at least create more buildings. I’ll do the interiors and the shops later.
- Fix a couple of bugs.
Seed of Life
Status | In development |
Author | Akela Morse |
Genre | Adventure, Action, Puzzle |
Tags | 3D, Action-Adventure, Cute, Dogs, Exploration, Metroidvania, Singleplayer |
Languages | English, French |
Accessibility | Subtitles, Configurable controls |
More posts
- Weekly Update #40 - Bugfixes, again againAug 07, 2022
- Weekly Update #39 - Bugfixes, againJul 24, 2022
- Weekly Update #38 - A bunch of new featuresJul 10, 2022
- Weekly Update #37 - Bye-bye Emerald ForestJul 03, 2022
- Weekly Update #36 - Spent two weeks making audioJun 26, 2022
- Weekly Update #35 - Spent the week making audioJun 19, 2022
- Weekly Update #34 - When inspiration does not show upJun 12, 2022
- Weekly Update #33 - Nearing the end (of the first level)Jun 05, 2022
- Weekly Update #32 - Big guy with a big gunMay 29, 2022
Leave a comment
Log in with itch.io to leave a comment.