Weekly Update #27- More Phaerie shenanigans
Seed of Life » Devlog
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The city I’m currently working on, Phae, is now becoming more and more populated. This week, I have mostly dedicated my time in creating more textures and morphological differences for all the Phaeries that inhabit Phae, along with a couple of accessories. I’ve also started working on a couple of scripted events that will take place there. Here’s the full list:
Content
- New Assets: More textures and morphological differences (blendshapes) for the Phaeries.
- New Assets: Dao swords for the captain of the guard, Lì.
- New Assets: Halbards for the guards.
- New Assets: Little Queen Měi, and her crown.
- New feature: Scripted event for your first arrival in Phae.
- New feature: Eye movement for Hope.
Work in progress
I need to fine tune some animations in the scripted event I mentioned, smooth it out a bit, and it’ll be perfect.
Objectives for next update
- Add more buildings to Phae.
- Write dialogues for NPCs.
- Set up daily routines for NPCs.
- If I have the time, start working on the inside of Phae’s royal palace.
Seed of Life
Status | In development |
Author | Akela Morse |
Genre | Adventure, Action, Puzzle |
Tags | 3D, Action-Adventure, Cute, Dogs, Exploration, Metroidvania, Singleplayer |
Languages | English, French |
Accessibility | Subtitles, Configurable controls |
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- Weekly Update #38 - A bunch of new featuresJul 10, 2022
- Weekly Update #37 - Bye-bye Emerald ForestJul 03, 2022
- Weekly Update #36 - Spent two weeks making audioJun 26, 2022
- Weekly Update #35 - Spent the week making audioJun 19, 2022
- Weekly Update #34 - When inspiration does not show upJun 12, 2022
- Weekly Update #33 - Nearing the end (of the first level)Jun 05, 2022
- Weekly Update #32 - Big guy with a big gunMay 29, 2022
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