Weekly Update #29 - Storytime
Seed of Life » Devlog
I said it before I’ll say it again, but cutscenes are easily the features that take me the most time to implement properly. This one, in particular, has a lot of unique animations and VFX, and is the most challenging one yet. It’s the second (and the last) exposition cutscene, so it is very important to the story, and that’s also why it asks for special care. The good news is, I’m almost done now. Since I’ve been only working on it the whole week, this update is gonna be very short. Here’s the full list:
Content
- Cutscene #6: Codenamed “charm”, it’s the second exposition cutscene where Měi will explain who the bad guys are.
Work in progress
- I’m nearing the end of this cutscene, I actually should be done by the end of the day.
Objectives for next update
- Write, record, and produce Měi’s theme
- Write, record, and produce Genesis’ theme
- Write, record, and produce a theme that I forgot for another character
Seed of Life
Status | In development |
Author | Akela Morse |
Genre | Adventure, Action, Puzzle |
Tags | 3D, Action-Adventure, Cute, Dogs, Exploration, Metroidvania, Singleplayer |
Languages | English, French |
Accessibility | Subtitles, Configurable controls |
More posts
- Weekly Update #40 - Bugfixes, again againAug 07, 2022
- Weekly Update #39 - Bugfixes, againJul 24, 2022
- Weekly Update #38 - A bunch of new featuresJul 10, 2022
- Weekly Update #37 - Bye-bye Emerald ForestJul 03, 2022
- Weekly Update #36 - Spent two weeks making audioJun 26, 2022
- Weekly Update #35 - Spent the week making audioJun 19, 2022
- Weekly Update #34 - When inspiration does not show upJun 12, 2022
- Weekly Update #33 - Nearing the end (of the first level)Jun 05, 2022
- Weekly Update #32 - Big guy with a big gunMay 29, 2022
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